The Cone of Shame, in animal lamp form, for this Uniquely Ugly Collabor88. The theme was difficult- very much the sort of thing that I love, and the more I think about, the less I understand why anyone would think was "ugly" to begin with, so deciding on a thing was next to impossible!
19 bright and pop-y plastics to choose from, touch on and off (touch and hold for 5 seconds to set an access list to limit who can turn it on and off, if you need such a thing, to limit to just you, members of the group it is set to, or anyone). Mirrored version included so you have both sides to face any direction you need. There is a projector light on the basic version- it's a separate prim linked in there (sort of hard to find, made as little as possible to keep it out of the way!)- that casts the circular light out of the shade, and there's a soft glow on the lamp itself. The (no cast light) versions do not have those light sources, so they will not conflict with your lighting scheme, but will light up the bulb and glow the shade. Light is editable- edit while on to set the light color by changing the color of the bulb in Blinn-Phong texture space (it's accessible to everyone!), then touch it twice to turn off and on and it'll set allll the light bits. You can also edit the radius, intensity, etc. by editing the light sources- they will remember all settings when turned off and back on, so if you need more or less light!
1 LI each lamp, all include optional PBR textures with fallbacks (you can choose PBR with fallback textures, or to use the Blinn-Phong style textures in a PBR viewer). The lightbulb and metal fixture are both set to PBR, but you can remove the PBR texture to uncover the fallback textures in non PBR versions if you desire (they are less reactionary to the environment without PBR- PBR glass is pretty great though, when it works, and this time it actually works). Remember to do that in a copy!
At Collabor88 January 8 - February 6.